Note: This was originally a Twitter thread, and has been lightly edited for presentation here.
January:
I laid some groundwork for selling prints of my art. I ordered some test prints to ensure I was happy with the color reproduction, they arrived and I wanted to make tweaks, and then I promptly forgot all about it. I want to revisit this in 2022.[1]
February:
I moved in together with my partner! I’d been living alone for about 5 years prior, and it was definitely stressful for the first few weeks while adjusting to the change, but now we’ve found our new routines we’re having a wonderful time <3
March:
I tidied up and released Blossom, the framework I built for making executable graphics artworks. It’s already seen a surprising amount of adoption from other artists looking to package their shaders up in a compo-ready format.
April:
Revision demoparty was again a pure-virtual event. I entered two artworks this year.
This is Submit, a still image rendered by a ~3KB executable program.
This second artwork is Cubic Descent, an animated GIF, presented here as an MP4 to prevent autoplaying.[2]
May:
I released an artwork titled Creative Block at Outline demoparty. This is not a photograph. It’s a still image rendered by a ~3KB executable program.
June:
I found a rare old build of Minecraft on an old backup drive, and the internet collectively went bananas.
July:
The internet’s Minecraft fever got entirely too much for me, and I locked my social media down for my own mental health.
August:
I spoke for the first time at SIGGRAPH, on a panel alongside some very talented demoscene folks. This was an absolute delight and I’m so grateful that I was invited to take part.
I also got a very small flag change merged into the LLVM/Clang codebase!
September:
I made an educational C++ website, in the spirit of the classic Block Syntax and Function Pointers reference sites: fuckingmemberfunctionpointers.com
(...and the more work-safe sister site: goshdarnmemberfunctionpointers.com)
October:
I released another artwork at Deadline demoparty. Another image rendered by a ~3KB executable, this time titled Two Triangles.
November:
The brain fog got real bad and I don’t think I actually did anything memorable so here’s me being hot instead.
December:
I bravely attempted to do Advent of Code in pure ARM assembly, targeting the GBA. While I burned out before finishing, the 11 days I did manage were far more than I ever expected to achieve.
And that’s a wrap! ✨